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5dc58359e032b89622f66802bccd73aee8564472
UnrealEngineUWP/Engine/Source/Runtime/Android/AndroidAudio/Private
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Marc Audy c39edd47c0 Ensure that precaching of a sound completes instead of failing to start for all platforms (not just XAudio done in CL# 2082171)
TTP #335967

[CL 2082177 by Marc Audy in Main branch]
2014-05-22 14:15:18 -04:00
..
AndroidAudioBuffer.cpp
Ensure that precaching of a sound completes instead of failing to start for all platforms (not just XAudio done in CL# 2082171)
2014-05-22 14:15:18 -04:00
AndroidAudioDevice.cpp
Platform; cleanup OpenSLES audio on audio device teardown to avoid resource leak.
2014-04-29 21:56:32 -04:00
AndroidAudioSource.cpp
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
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