You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#ttp 333302 #codereview Robert.Manuszewski [CL 2080176 by Jaroslaw Palczynski in Main branch]
145 lines
4.9 KiB
C#
145 lines
4.9 KiB
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text.RegularExpressions;
|
|
using System.Diagnostics;
|
|
using System.IO;
|
|
using Microsoft.Win32;
|
|
|
|
namespace UnrealBuildTool
|
|
{
|
|
public interface IUEToolChain
|
|
{
|
|
void RegisterToolChain();
|
|
|
|
CPPOutput CompileCPPFiles(CPPEnvironment CompileEnvironment, List<FileItem> SourceFiles, string ModuleName);
|
|
|
|
CPPOutput CompileRCFiles(CPPEnvironment Environment, List<FileItem> RCFiles);
|
|
|
|
FileItem LinkFiles(LinkEnvironment LinkEnvironment, bool bBuildImportLibraryOnly);
|
|
|
|
void CompileCSharpProject(CSharpEnvironment CompileEnvironment, string ProjectFileName, string DestinationFile);
|
|
|
|
/** Converts the passed in path from UBT host to compiler native format. */
|
|
String ConvertPath(String OriginalPath);
|
|
|
|
/// <summary>
|
|
/// Called immediately after UnrealHeaderTool is executed to generated code for all UObjects modules. Only is called if UnrealHeaderTool was actually run in this session.
|
|
/// </summary>
|
|
/// <param name="UObjectModules">List of UObject modules we generated code for.</param>
|
|
void PostCodeGeneration(UEBuildTarget Target, UHTManifest Manifest);
|
|
|
|
void PreBuildSync();
|
|
|
|
void PostBuildSync(UEBuildTarget Target);
|
|
|
|
void SetUpGlobalEnvironment();
|
|
}
|
|
|
|
public abstract class UEToolChain : IUEToolChain
|
|
{
|
|
static Dictionary<CPPTargetPlatform, UEToolChain> CPPToolChainDictionary = new Dictionary<CPPTargetPlatform, UEToolChain>();
|
|
|
|
public static void RegisterPlatformToolChain(CPPTargetPlatform InPlatform, UEToolChain InToolChain)
|
|
{
|
|
if (CPPToolChainDictionary.ContainsKey(InPlatform) == true)
|
|
{
|
|
Log.TraceInformation("RegisterPlatformToolChain Warning: Registering tool chain {0} for {1} when it is already set to {2}",
|
|
InToolChain.ToString(), InPlatform.ToString(), CPPToolChainDictionary[InPlatform].ToString());
|
|
CPPToolChainDictionary[InPlatform] = InToolChain;
|
|
}
|
|
else
|
|
{
|
|
CPPToolChainDictionary.Add(InPlatform, InToolChain);
|
|
}
|
|
}
|
|
|
|
public static IUEToolChain GetPlatformToolChain(CPPTargetPlatform InPlatform)
|
|
{
|
|
if (CPPToolChainDictionary.ContainsKey(InPlatform) == true)
|
|
{
|
|
return CPPToolChainDictionary[InPlatform];
|
|
}
|
|
throw new BuildException("GetPlatformToolChain: No tool chain found for {0}", InPlatform.ToString());
|
|
}
|
|
|
|
public abstract void RegisterToolChain();
|
|
|
|
public abstract CPPOutput CompileCPPFiles(CPPEnvironment CompileEnvironment, List<FileItem> SourceFiles, string ModuleName);
|
|
|
|
public virtual CPPOutput CompileRCFiles(CPPEnvironment Environment, List<FileItem> RCFiles)
|
|
{
|
|
CPPOutput Result = new CPPOutput();
|
|
return Result;
|
|
}
|
|
|
|
public abstract FileItem LinkFiles(LinkEnvironment LinkEnvironment, bool bBuildImportLibraryOnly);
|
|
|
|
public virtual void CompileCSharpProject(CSharpEnvironment CompileEnvironment, string ProjectFileName, string DestinationFile)
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the name of the response file for the current linker environment and output file
|
|
/// </summary>
|
|
/// <param name="LinkEnvironment"></param>
|
|
/// <param name="OutputFile"></param>
|
|
/// <returns></returns>
|
|
public static string GetResponseFileName( LinkEnvironment LinkEnvironment, FileItem OutputFile )
|
|
{
|
|
// Construct a relative path for the intermediate response file
|
|
string ResponseFileName = Path.Combine( LinkEnvironment.Config.IntermediateDirectory, Path.GetFileName( OutputFile.AbsolutePath ) + ".response" );
|
|
if (UnrealBuildTool.HasUProjectFile())
|
|
{
|
|
// If this is the uproject being built, redirect the intermediate
|
|
if (Utils.IsFileUnderDirectory( OutputFile.AbsolutePath, UnrealBuildTool.GetUProjectPath() ))
|
|
{
|
|
ResponseFileName = Path.Combine(
|
|
UnrealBuildTool.GetUProjectPath(),
|
|
BuildConfiguration.PlatformIntermediateFolder,
|
|
Path.GetFileNameWithoutExtension(UnrealBuildTool.GetUProjectFile()),
|
|
LinkEnvironment.Config.TargetConfiguration.ToString(),
|
|
Path.GetFileName(OutputFile.AbsolutePath) + ".response");
|
|
}
|
|
}
|
|
// Convert the relative path to an absolute path
|
|
ResponseFileName = Path.GetFullPath( ResponseFileName );
|
|
|
|
return ResponseFileName;
|
|
}
|
|
|
|
/** Converts the passed in path from UBT host to compiler native format. */
|
|
public virtual String ConvertPath(String OriginalPath)
|
|
{
|
|
return OriginalPath;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Called immediately after UnrealHeaderTool is executed to generated code for all UObjects modules. Only is called if UnrealHeaderTool was actually run in this session.
|
|
/// </summary>
|
|
/// <param name="UObjectModules">List of UObject modules we generated code for.</param>
|
|
public virtual void PostCodeGeneration(UEBuildTarget Target, UHTManifest Manifest)
|
|
{
|
|
}
|
|
|
|
public virtual void PreBuildSync()
|
|
{
|
|
}
|
|
|
|
public virtual void PostBuildSync(UEBuildTarget Target)
|
|
{
|
|
}
|
|
|
|
public virtual void SetUpGlobalEnvironment()
|
|
{
|
|
}
|
|
|
|
|
|
protected void RunUnrealHeaderToolIfNeeded()
|
|
{
|
|
|
|
}
|
|
};
|
|
} |