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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5dc58359e032b89622f66802bccd73aee8564472
UnrealEngineUWP/Engine/Source/Programs/Mac/UE4EditorServices
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Bob Tellez ab8c090a38 UE4: Removed bCompileNetworkProfiler. USE_NETWORK_PROFILER is now true whenever STATS is also true. Also, removed some platform-specific code in NetworkProfiler.cpp
[CL 2082160 by Bob Tellez in Main branch]
2014-05-22 14:04:35 -04:00
..
Private
Removing calls to clean a project when switching versions. Paranoid that it might do the wrong thing more often than the right thing after seeing a bug in the engine association code yesterday, since UBT running successfully has so many preconditions.
2014-05-16 10:12:28 -04:00
Resources/Mac
Updated Mac UE4EditorServices to use CleanGameProject(), bumped its version number and added missing uproject icon file to manifest
2014-05-15 12:17:41 -04:00
UE4EditorServices.Build.cs
New version of UE4EditorServices (Mac tool for opening uproject files etc.)
2014-04-23 18:59:02 -04:00
UE4EditorServices.Target.cs
UE4: Removed bCompileNetworkProfiler. USE_NETWORK_PROFILER is now true whenever STATS is also true. Also, removed some platform-specific code in NetworkProfiler.cpp
2014-05-22 14:04:35 -04:00
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