Files
UnrealEngineUWP/Engine/Source/Editor/GeometryMode/Classes/GeomModifier_Optimize.h
2014-03-14 14:13:41 -04:00

26 lines
461 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/**
* Optimizes selected objects by attempting to merge their polygons back together.
*/
#pragma once
#include "GeomModifier_Optimize.generated.h"
UCLASS()
class UGeomModifier_Optimize : public UGeomModifier_Edit
{
GENERATED_UCLASS_BODY()
// Begin UGeomModifier Interface
virtual bool Supports() OVERRIDE;
protected:
virtual bool OnApply() OVERRIDE;
// End UGeomModifier Interface
};