Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Private/K2Node_GetEnumeratorNameAsString.cpp
Michael Schoell 0a41fb741e #summary Can search for nodes in the palette menu in Blueprints with both the native name and the localized name.
#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.

#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name

#codereview justin.sargent

[CL 2044506 by Michael Schoell in Main branch]
2014-04-23 18:30:37 -04:00

35 lines
1.2 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "BlueprintGraphPrivatePCH.h"
#include "KismetCompiler.h"
#include "../../../Runtime/Engine/Classes/Kismet/KismetNodeHelperLibrary.h"
UK2Node_GetEnumeratorNameAsString::UK2Node_GetEnumeratorNameAsString(const class FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}
void UK2Node_GetEnumeratorNameAsString::AllocateDefaultPins()
{
const UEdGraphSchema_K2* Schema = GetDefault<UEdGraphSchema_K2>();
CreatePin(EGPD_Input, Schema->PC_Byte, TEXT(""), NULL, false, false, EnumeratorPinName);
CreatePin(EGPD_Output, Schema->PC_String, TEXT(""), NULL, false, false, Schema->PN_ReturnValue);
}
FString UK2Node_GetEnumeratorNameAsString::GetTooltip() const
{
return NSLOCTEXT("K2Node", "GetEnumeratorNameAsString_Tooltip", "Returns user friendly name of enumerator").ToString();
}
FText UK2Node_GetEnumeratorNameAsString::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return NSLOCTEXT("K2Node", "GetEnumeratorNameAsString_Title", "Enum to String");
}
FName UK2Node_GetEnumeratorNameAsString::GetFunctionName() const
{
const FName FunctionName = GET_FUNCTION_NAME_CHECKED(UKismetNodeHelperLibrary, GetEnumeratorUserFriendlyName);
return FunctionName;
}