Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Private/K2Node_CreateDelegate.cpp
Robert Manuszewski aa11e3bbbf Merging UE4-Pretest @ 2042161 to UE4
Change 1996384 by Andrew Brown:
	322252 - EDITOR: Asset picker displays incorrect text when there are no filter results.
Change 1996385 by Andrew Brown:
	321858 - CRASH: Assertion failed: (Index >= 0) Function: STransformViewportToolBar::GetLocationGridLabel() STextBlock::CacheDesiredSize()
Change 1996977 by Andrew Brown:
	309685 - UE4: Adding an event/renaming an event on an event track in Matinee does not update the MatineeActor node in blueprint
Change 2034873 by Jaroslaw Palczynski:
	More robust VS installation detection.
Change 2039693 by Jaroslaw Palczynski:
	327268 - RocketGDC: POSTLAUNCH: DEV: Make engine more robust against bad Visual Studio environment variables
Change 1978978 by Jaroslaw Surowiec:
	- Removed obsolete AllowEliminatingReferences from the FArchive
Change 2020326 by Maciej Mroz:
	pretest BP K2Node: RemovePinsFromOldPins function moved from K2Node to RemovePinsFromOldPins
Change 2017608 by Maciej Mroz:
	pretest Some changes in SFortMissionEventSelector caused by FPinTypeTreeInfo
Change 2017463 by Maciej Mroz:
	PinTypeSelector can lins unloaded UDStructs
Change 2019979 by Maciej Mroz:
	pretest BP: Crash when performing Diff against Depot with blueprints containing Format Text nodes
Change 2024469 by Maciej Mroz:
	MemberReference variable added to PinType. It's necessary for delegate's signature.
Change 2024049 by Maciej Mroz:
	HasExternalBlueprintDependencies added to UK2Node_DynamicCast
Change 2024586 by Maciej Mroz:
	FillSimpleMemberReference fix
Change 2024472 by Maciej Mroz:
	workaround for delegates signature in pintype removed.
Change 2023997 by Maciej Mroz:
	BP, UDStruc: Class UserDefinedStructEditorData added. It fixes many problems with undo/redo.
Change 2021934 by Maciej Mroz:
	typo in a comment
Change 2020355 by Maciej Mroz:
	Back out changelist 2020342
Change 2022178 by Maciej Mroz:
	CRASH: PRETEST: EDITOR: UDS: Crash when undo then redo new variable in struct that is used by blueprint
Change 2021958 by Maciej Mroz:
	CRASH: PRETEST: EDITOR: UDS: Crash using variable of a type of copied struct in blueprint
Change 1986247 by Maciej Mroz:
	User Defined Structures: circle dependency fixed. Early version.
Change 1985107 by Maciej Mroz:
	UserDefinedStruct cannot have a field of a non-native type
Change 1986278 by Maciej Mroz:
	pretest ensureMsgf in Struct::link
Change 1986250 by Maciej Mroz:
	User Defined Struct: Non native classes are accepted types od values in structures.
Change 1980955 by Maciej Mroz:
	Using AssetPtr and LazyPtr as UFunction parameter (intput or return) is explicitly disallowed.
Change 2041215 by Maciej Mroz:
	ttp331249 BLOCKER: PRETEST: UI: Survive the Storm is missing the Mission HUD.
Change 1984316 by Maciej Mroz:
	New User Defined Structure. WIP - there are still problems with circular dependencies.
Change 2011616 by Maciej Mroz:
	UserDefinedStructures - various problems fixed.
Change 2011609 by Maciej Mroz:
	more robust HasExternalBlueprintDependencies implementation
Change 2016697 by Maciej Mroz:
	pretest BP: UDStruct - default value propagation in cooked build
Change 2016288 by Maciej Mroz:
	pretest BP: UDStruct: Renaming variables wont break links from make/break nodes
Change 1987637 by Maciej Mroz:
	CustomStruct icons placeholders
Change 1987422 by Maciej Mroz:
	Better tooltips for variables in MyBlueprint
Change 1991387 by Maciej Mroz:
	UDStructures fixes:
Change 2029165 by Maciej Mroz:
	BP: better comment for incomatible pins
Change 2030016 by Maciej Mroz:
	8PRETEST: EDITOR: UDS: Defaults values aren't updated in struct type variables in blueprints
Change 2030017 by Maciej Mroz:
	Unused UDStructure code removed (PPF_UseDefaultsForUDStructures)
Change 2028856 by Maciej Mroz:
	BP: Pins with PC_Struct type are compatible only with exactly the same structure. (No derived structures are not handled as compatible).
Change 2026701 by Maciej Mroz:
	k2: odd error on an add item node within a function (see attached image in details)
Change 2028160 by Maciej Mroz:
	PRETEST: EDITOR: UDS: When deleting structures just after creating there is always some references in the memory
Change 2028165 by Maciej Mroz:
	BP: BreakHitResult function has proper icon.
Change 2033340 by Maciej Mroz:
	ttp330786 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to breeak nodes for text type of variables
Change 2034255 by Maciej Mroz:
	EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables ttp#330620
Change 2037682 by Maciej Mroz:
	ttp331309 BLOCKER: PRETEST: CRASH: EDITOR: Crash occurs when performing Diff Against Depot on any Blueprint
Change 2033142 by Maciej Mroz:
	CreateDelegate Node uses internally FMemberReference. Refactor.
Change 2032329 by Maciej Mroz:
	ttp330608 CRASH: PRETEST: EDITOR: UDS: Crash when trying to use struct named 'Color' in blueprint
Change 2032420 by Maciej Mroz:
	ttp330620 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables
Change 2033139 by Maciej Mroz:
	Functions generated from CustomEvents can be also identified by GUID
Change 2026631 by Maciej Mroz:
	BP. UDStruct: Invalid structs are handled better.
Change 2025344 by Maciej Mroz:
	UDStruct enabled by default
Change 2026672 by Maciej Mroz:
	EDITOR: BP: Can't easily remove 'pass-by-reference' pins on ReturnNodes
Change 2026411 by Maciej Mroz:
	ExposeOnSpawn updated, it supports UDStructs, custom native Structs, and it throws compiler error.
Change 2025342 by Maciej Mroz:
	GenerateBlueprintSkeleton moved from BLueprint::Serialize to RegenerateBlueprintClass, because SkeletonClass compilation requires all external dependencies to be loaded and linked.
Change 2025570 by Steve Robb:
	Moved dependency processing to its own function.
Change 2033235 by Steve Robb:
	String improvements
Change 2035830 by Steve Robb:
	Workaround for FriendsAndChat crash in Fortnite.
Change 2035115 by Steve Robb:
	UBT build time regression fixes.
Change 2034162 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere
Change 2034181 by Steve Robb:
	Removal of any references to .generated.inl
Change 2020165 by Steve Robb:
	BuildPublicAndPrivateUObjectHeaders factored out into its own function.
Change 2020187 by Steve Robb:
	CreateModuleCompileEnvironment function factored out.
Change 2020055 by Steve Robb:
	Refactoring of Unity.cs to remove complex and duplicate iteration.
Change 2020083 by Steve Robb:
	Another use of dictionary utilities.
Change 2031049 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere
Change 2025728 by Steve Robb:
	Refactored the application of a shared PCH file to multiple file into a single ApplySharedPCH function.
Change 2020068 by Steve Robb:
	A couple of helpful utility functions for populating dictionaries.
Change 2032307 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere

[CL 2054495 by Robert Manuszewski in Main branch]
2014-04-23 20:18:55 -04:00

354 lines
9.8 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "BlueprintGraphPrivatePCH.h"
#include "K2Node_CreateDelegate.h"
#include "DelegateNodeHandlers.h"
#include "K2Node_BaseMCDelegate.h"
struct FK2Node_CreateDelegate_Helper
{
static FString ObjectInputName;
static FString DelegateOutputName;
};
FString FK2Node_CreateDelegate_Helper::ObjectInputName(TEXT("InputObject"));
FString FK2Node_CreateDelegate_Helper::DelegateOutputName(TEXT("OutputDelegate"));
UK2Node_CreateDelegate::UK2Node_CreateDelegate(const class FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}
void UK2Node_CreateDelegate::AllocateDefaultPins()
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
if(UEdGraphPin* ObjPin = CreatePin(EGPD_Input, K2Schema->PC_Object, TEXT(""), UObject::StaticClass(), false, false, FK2Node_CreateDelegate_Helper::ObjectInputName))
{
ObjPin->PinFriendlyName = NSLOCTEXT("K2Node", "CreateDelegate_ObjectInputName", "Object");
}
if(UEdGraphPin* DelegatePin = CreatePin(EGPD_Output, K2Schema->PC_Delegate, TEXT(""), NULL, false, false, FK2Node_CreateDelegate_Helper::DelegateOutputName))
{
DelegatePin->PinFriendlyName = NSLOCTEXT("K2Node", "CreateDelegate_DelegateOutName", "Event");
}
Super::AllocateDefaultPins();
}
bool UK2Node_CreateDelegate::IsValid(FString* OutMsg, bool bDontUseSkeletalClassForSelf) const
{
if (GetFunctionName() == NAME_None)
{
return false;
}
const UEdGraphPin* DelegatePin = GetDelegateOutPin();
if(!DelegatePin)
{
return false;
}
const UFunction* Signature = GetDelegateSignature();
if(!Signature)
{
return false;
}
for(int PinIter = 1; PinIter < DelegatePin->LinkedTo.Num(); PinIter++)
{
const UEdGraphPin* OtherPin = DelegatePin->LinkedTo[PinIter];
const UFunction* OtherSignature = OtherPin ?
FMemberReference::ResolveSimpleMemberReference<UFunction>(OtherPin->PinType.PinSubCategoryMemberReference) : NULL;
if(!OtherSignature || !Signature->IsSignatureCompatibleWith(OtherSignature))
{
return false;
}
}
UClass* ScopeClass = GetScopeClass(bDontUseSkeletalClassForSelf);
if(!ScopeClass)
{
return false;
}
FMemberReference MemeberReference;
MemeberReference.SetDirect(SelectedFunctionName, SelectedFunctionGuid, ScopeClass, false);
const UFunction* FoundFunction = MemeberReference.ResolveMember<UFunction>((UClass*) NULL);
if (!FoundFunction ||
!Signature->IsSignatureCompatibleWith(FoundFunction) ||
!UEdGraphSchema_K2::FunctionCanBeUsedInDelegate(FoundFunction))
{
return false;
}
if(!FoundFunction->HasAllFunctionFlags(FUNC_BlueprintAuthorityOnly))
{
for(int PinIter = 0; PinIter < DelegatePin->LinkedTo.Num(); PinIter++)
{
const UEdGraphPin* OtherPin = DelegatePin->LinkedTo[PinIter];
const UK2Node_BaseMCDelegate* Node = OtherPin ? Cast<const UK2Node_BaseMCDelegate>(OtherPin->GetOwningNode()) : NULL;
if (Node && Node->IsAuthorityOnly())
{
if(OutMsg)
{
*OutMsg = NSLOCTEXT("K2Node", "WrongDelegateAuthorityOnly", "No AuthorityOnly flag").ToString();
}
return false;
}
}
}
return true;
}
void UK2Node_CreateDelegate::ValidationAfterFunctionsAreCreated(class FCompilerResultsLog& MessageLog, bool bFullCompile) const
{
FString Msg;
if(!IsValid(&Msg, bFullCompile))
{
MessageLog.Error(*FString::Printf( TEXT("%s %s"), *NSLOCTEXT("K2Node", "WrongDelegate", "Events signatures don't match.").ToString(), *Msg));
}
}
void UK2Node_CreateDelegate::HandleAnyChangeWithoutNotifying()
{
const auto Blueprint = GetBlueprint();
const auto SelfScopeClass = Blueprint ? Blueprint->SkeletonGeneratedClass : NULL;
const auto ParentClass = GetScopeClass();
const bool bIsSelfScope = SelfScopeClass && ParentClass && ((SelfScopeClass->IsChildOf(ParentClass)) || (SelfScopeClass->ClassGeneratedBy == ParentClass->ClassGeneratedBy));
FMemberReference FunctionReference;
FunctionReference.SetDirect(SelectedFunctionName, SelectedFunctionGuid, GetScopeClass(), bIsSelfScope);
if (FunctionReference.ResolveMember<UFunction>(SelfScopeClass))
{
SelectedFunctionName = FunctionReference.GetMemberName();
SelectedFunctionGuid = FunctionReference.GetMemberGuid();
if (!SelectedFunctionGuid.IsValid())
{
UBlueprint::GetGuidFromClassByFieldName<UFunction>(ParentClass, SelectedFunctionName, SelectedFunctionGuid);
}
}
if(!IsValid())
{
SelectedFunctionName = NAME_None;
SelectedFunctionGuid.Invalidate();
}
}
void UK2Node_CreateDelegate::HandleAnyChange(UEdGraph* & OutGraph, UBlueprint* & OutBlueprint)
{
const FName OldSelectedFunctionName = GetFunctionName();
HandleAnyChangeWithoutNotifying();
if (OldSelectedFunctionName != GetFunctionName())
{
OutGraph = GetGraph();
OutBlueprint = GetBlueprint();
}
else
{
OutGraph = NULL;
OutBlueprint = NULL;
}
}
void UK2Node_CreateDelegate::HandleAnyChange(bool bForceModify)
{
const FName OldSelectedFunctionName = GetFunctionName();
HandleAnyChangeWithoutNotifying();
if (bForceModify || (OldSelectedFunctionName != GetFunctionName()))
{
if(UEdGraph* Graph = GetGraph())
{
Graph->NotifyGraphChanged();
}
UBlueprint* Blueprint = GetBlueprint();
if(Blueprint && !Blueprint->bBeingCompiled)
{
FBlueprintEditorUtils::MarkBlueprintAsModified(Blueprint);
Blueprint->BroadcastChanged();
}
}
else if (GetFunctionName() == NAME_None)
{
if(UEdGraph* Graph = GetGraph())
{
Graph->NotifyGraphChanged();
}
}
}
void UK2Node_CreateDelegate::PinConnectionListChanged(UEdGraphPin* Pin)
{
Super::PinConnectionListChanged(Pin);
UBlueprint* Blueprint = GetBlueprint();
if(Blueprint && !Blueprint->bBeingCompiled)
{
HandleAnyChange();
}
else
{
HandleAnyChangeWithoutNotifying();
}
}
void UK2Node_CreateDelegate::PinTypeChanged(UEdGraphPin* Pin)
{
Super::PinTypeChanged(Pin);
HandleAnyChangeWithoutNotifying();
}
void UK2Node_CreateDelegate::NodeConnectionListChanged()
{
Super::NodeConnectionListChanged();
UBlueprint* Blueprint = GetBlueprint();
if(Blueprint && !Blueprint->bBeingCompiled)
{
HandleAnyChange();
}
else
{
HandleAnyChangeWithoutNotifying();
}
}
void UK2Node_CreateDelegate::PostReconstructNode()
{
Super::PostReconstructNode();
HandleAnyChange();
}
UFunction* UK2Node_CreateDelegate::GetDelegateSignature() const
{
UEdGraphPin* Pin = GetDelegateOutPin();
check(Pin != NULL);
if(Pin->LinkedTo.Num())
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
if(UEdGraphPin* ResultPin = Pin->LinkedTo[0])
{
ensure(K2Schema->PC_Delegate == ResultPin->PinType.PinCategory);
return FMemberReference::ResolveSimpleMemberReference<UFunction>(ResultPin->PinType.PinSubCategoryMemberReference);
}
}
return NULL;
}
UClass* UK2Node_CreateDelegate::GetScopeClass(bool bDontUseSkeletalClassForSelf/* = false*/) const
{
UEdGraphPin* Pin = FindPin(FK2Node_CreateDelegate_Helper::ObjectInputName);
check(Pin != NULL);
check(Pin->LinkedTo.Num() <= 1);
if(Pin->LinkedTo.Num())
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
if(UEdGraphPin* ResultPin = Pin->LinkedTo[0])
{
ensure(K2Schema->PC_Object == ResultPin->PinType.PinCategory);
if(UClass* TrueScopeClass = Cast<UClass>(ResultPin->PinType.PinSubCategoryObject.Get()))
{
if(UBlueprint* ScopeClassBlueprint = Cast<UBlueprint>(TrueScopeClass->ClassGeneratedBy))
{
if(ScopeClassBlueprint->SkeletonGeneratedClass)
{
return ScopeClassBlueprint->SkeletonGeneratedClass;
}
}
return TrueScopeClass;
}
if (K2Schema->PN_Self == ResultPin->PinType.PinSubCategory)
{
if (UBlueprint* ScopeClassBlueprint = GetBlueprint())
{
return bDontUseSkeletalClassForSelf ? ScopeClassBlueprint->GeneratedClass : ScopeClassBlueprint->SkeletonGeneratedClass;
}
}
}
}
return NULL;
}
FName UK2Node_CreateDelegate::GetFunctionName() const
{
return SelectedFunctionName;
}
UEdGraphPin* UK2Node_CreateDelegate::GetDelegateOutPin() const
{
return FindPin(FK2Node_CreateDelegate_Helper::DelegateOutputName);
}
UEdGraphPin* UK2Node_CreateDelegate::GetObjectInPin() const
{
return FindPinChecked(FK2Node_CreateDelegate_Helper::ObjectInputName);
}
FText UK2Node_CreateDelegate::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return NSLOCTEXT("K2Node", "CreateDelegate", "Create Event");
}
UObject* UK2Node_CreateDelegate::GetJumpTargetForDoubleClick() const
{
UBlueprint* ScopeClassBlueprint = NULL;
UEdGraphPin* Pin = FindPinChecked(FK2Node_CreateDelegate_Helper::ObjectInputName);
UEdGraphPin* ResultPin = Pin->LinkedTo.Num() ? Pin->LinkedTo[0] : NULL;
if (ResultPin)
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
ensure(K2Schema->PC_Object == ResultPin->PinType.PinCategory);
if (UClass* TrueScopeClass = Cast<UClass>(ResultPin->PinType.PinSubCategoryObject.Get()))
{
ScopeClassBlueprint = Cast<UBlueprint>(TrueScopeClass->ClassGeneratedBy);
}
else if (K2Schema->PN_Self == ResultPin->PinType.PinSubCategory)
{
ScopeClassBlueprint = GetBlueprint();
}
}
if (ScopeClassBlueprint)
{
if (UEdGraph* FoundGraph = FindObject<UEdGraph>(ScopeClassBlueprint, *GetFunctionName().ToString()))
{
if(!FBlueprintEditorUtils::IsGraphIntermediate(FoundGraph))
{
return FoundGraph;
}
}
for (auto UbergraphIt = ScopeClassBlueprint->UbergraphPages.CreateIterator(); UbergraphIt; ++UbergraphIt)
{
UEdGraph* Graph = (*UbergraphIt);
if(!FBlueprintEditorUtils::IsGraphIntermediate(Graph))
{
TArray<UK2Node_Event*> EventNodes;
Graph->GetNodesOfClass(EventNodes);
for (auto EventIt = EventNodes.CreateIterator(); EventIt; ++EventIt)
{
if(GetFunctionName() == (*EventIt)->GetFunctionName())
{
return *EventIt;
}
}
}
}
}
return NULL;
}
FNodeHandlingFunctor* UK2Node_CreateDelegate::CreateNodeHandler(FKismetCompilerContext& CompilerContext) const
{
return new FKCHandler_CreateDelegate(CompilerContext);
}
void UK2Node_CreateDelegate::SetFunction(FName Name)
{
SelectedFunctionName = Name;
SelectedFunctionGuid.Invalidate();
}