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79 lines
2.4 KiB
C++
79 lines
2.4 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node_Switch.generated.h"
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UCLASS(MinimalAPI, abstract)
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class UK2Node_Switch : public UK2Node
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{
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GENERATED_UCLASS_BODY()
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/** If true switch has a default pin */
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UPROPERTY(EditAnywhere, Category=PinOptions)
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uint32 bHasDefaultPin:1;
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/* The function underpining the switch, if required */
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UPROPERTY()
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FName FunctionName;
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/** The class that the function is from. */
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UPROPERTY()
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TSubclassOf<class UObject> FunctionClass;
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// UObject interface
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virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) OVERRIDE;
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// End of UObject interface
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// UEdGraphNode interface
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virtual void AllocateDefaultPins() OVERRIDE;
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virtual FLinearColor GetNodeTitleColor() const OVERRIDE;
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virtual FName GetPaletteIcon(FLinearColor& OutColor) const OVERRIDE{ return TEXT("GraphEditor.Switch_16x"); }
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// End of UEdGraphNode interface
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// UK2Node interface
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virtual ERedirectType DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const OVERRIDE;
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virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const OVERRIDE;
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// End of UK2Node interface
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// UK2Node_Switch interface
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/** Gets a unique pin name, the next in the sequence */
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virtual FString GetUniquePinName() { return FString(); }
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/** Gets the pin type from the schema for the subclass */
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virtual const FString& GetPinType(const UEdGraphSchema_K2* Schema) const { check(false); return Schema->PC_Int; }
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/**
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* Adds a new execution pin to a switch node
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*/
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BLUEPRINTGRAPH_API virtual void AddPinToSwitchNode();
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/**
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* Removes the specified execution pin from an switch node
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*
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* @param TargetPin The pin to remove from the node
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*/
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BLUEPRINTGRAPH_API virtual void RemovePinFromSwitchNode(UEdGraphPin* TargetPin);
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/** Getting pin access */
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BLUEPRINTGRAPH_API UEdGraphPin* GetSelectionPin();
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BLUEPRINTGRAPH_API UEdGraphPin* GetDefaultPin();
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BLUEPRINTGRAPH_API UEdGraphPin* GetFunctionPin();
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BLUEPRINTGRAPH_API static FString GetSelectionPinName();
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virtual FString GetPinNameGivenIndex(int32 Index);
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protected:
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virtual void CreateSelectionPin() {}
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virtual void CreateCasePins() {}
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virtual void CreateFunctionPin();
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virtual void RemovePin(UEdGraphPin* TargetPin) {}
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private:
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// Editor-only field that signals a default pin setting change
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bool bHasDefaultPinValueChanged;
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};
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