Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimationTransitionSchema.h
2014-04-02 18:09:23 -04:00

22 lines
853 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimationTransitionSchema.generated.h"
// This class is the schema for transition rule graphs in animation state machines
UCLASS(MinimalAPI)
class UAnimationTransitionSchema : public UEdGraphSchema_K2
{
GENERATED_UCLASS_BODY()
// Begin UEdGraphSchema interface.
virtual void GetGraphContextActions(FGraphContextMenuBuilder& ContextMenuBuilder) const OVERRIDE;
virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const OVERRIDE;
virtual bool CanDuplicateGraph(UEdGraph* InSourceGraph) const OVERRIDE { return false; }
virtual void GetGraphDisplayInformation(const UEdGraph& Graph, /*out*/ FGraphDisplayInfo& DisplayInfo) const;
// End UEdGraphSchema interface.
private:
void GetSourceStateActions(FGraphContextMenuBuilder& ContextMenuBuilder) const;
};