Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_Slot.h
Lina Halper dace260309 - slot group node support for multi montage
- added customizeProperty option for anim node properties, so that you can customize
 - slot node is customized so that you can add slot/group name as well as you can go to manage section
 - skeleton now stores list of slot/group names available

#code reivew: Laurent.Delayen, Michael.Noland

[CL 2075622 by Lina Halper in Main branch]
2014-05-16 11:43:02 -04:00

27 lines
868 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimGraphNode_Base.h"
#include "AnimGraphNode_Slot.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_Slot : public UAnimGraphNode_Base
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category=Settings)
FAnimNode_Slot Node;
// Begin UEdGraphNode interface.
virtual FLinearColor GetNodeTitleColor() const OVERRIDE;
virtual FString GetTooltip() const OVERRIDE;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
virtual FString GetNodeNativeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
// End UEdGraphNode interface.
// UAnimGraphNode_Base interface
virtual FString GetNodeCategory() const OVERRIDE;
virtual void BakeDataDuringCompilation(class FCompilerResultsLog& MessageLog) OVERRIDE;
// End of UAnimGraphNode_Base interface
};