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- added customizeProperty option for anim node properties, so that you can customize - slot node is customized so that you can add slot/group name as well as you can go to manage section - skeleton now stores list of slot/group names available #code reivew: Laurent.Delayen, Michael.Noland [CL 2075622 by Lina Halper in Main branch]
27 lines
868 B
C++
27 lines
868 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AnimGraphNode_Base.h"
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#include "AnimGraphNode_Slot.generated.h"
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UCLASS(MinimalAPI)
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class UAnimGraphNode_Slot : public UAnimGraphNode_Base
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY(EditAnywhere, Category=Settings)
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FAnimNode_Slot Node;
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// Begin UEdGraphNode interface.
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virtual FLinearColor GetNodeTitleColor() const OVERRIDE;
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virtual FString GetTooltip() const OVERRIDE;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
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virtual FString GetNodeNativeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
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// End UEdGraphNode interface.
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// UAnimGraphNode_Base interface
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virtual FString GetNodeCategory() const OVERRIDE;
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virtual void BakeDataDuringCompilation(class FCompilerResultsLog& MessageLog) OVERRIDE;
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// End of UAnimGraphNode_Base interface
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};
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