Files
UnrealEngineUWP/Engine/Source/Developer/Windows/ShaderFormatD3D/ShaderFormatD3D.Build.cs
2014-03-14 14:13:41 -04:00

22 lines
423 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ShaderFormatD3D : ModuleRules
{
public ShaderFormatD3D(TargetInfo Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ShaderCore",
"ShaderPreprocessor",
}
);
AddThirdPartyPrivateStaticDependencies(Target, "DX11");
}
}