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UnrealEngineUWP/Engine/Source/Developer/Windows/ShaderFormatD3D/Private/ShaderFormatD3D.h
2014-03-14 14:13:41 -04:00

7 lines
522 B
C

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
void CompileShader_Windows_SM5(const struct FShaderCompilerInput& Input,struct FShaderCompilerOutput& Output,const class FString& WorkingDirectory);
void CompileShader_Windows_SM4(const struct FShaderCompilerInput& Input,struct FShaderCompilerOutput& Output,const class FString& WorkingDirectory);
void CompileShader_Windows_ES2(const struct FShaderCompilerInput& Input,struct FShaderCompilerOutput& Output,const class FString& WorkingDirectory);