Files
UnrealEngineUWP/Engine/Source/Developer/SessionFrontend/Private/Models/SessionConsoleLogMessage.h
2014-03-14 14:13:41 -04:00

64 lines
1.5 KiB
C

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
SessionConsoleLogMessage.h: Declares the FSessionConsoleLogMessage structure.
=============================================================================*/
#pragma once
/**
* Structure for log messages that are displayed in the session console panel.
*/
struct FSessionConsoleLogMessage
{
/**
* Holds the log category.
*/
FName Category;
/**
* Holds the name of the sender's engine instance.
*/
FString InstanceName;
/**
* Holds the sender's address.
*/
FMessageAddress Sender;
/**
* Holds the message text.
*/
FString Text;
/**
* Holds the time at which the message was generated.
*/
FDateTime Time;
/**
* Holds the number of seconds from the start of the instance at which the message was generated.
*/
double TimeSeconds;
/**
* Holds the verbosity type.
*/
ELogVerbosity::Type Verbosity;
/**
* Creates and initializes a new instance.
*/
FSessionConsoleLogMessage(const FMessageAddress& InSender, const FString& InInstanceName, float InTimeSeconds, const FString& InText, ELogVerbosity::Type InVerbosity, const FName& InCategory)
: Category(InCategory)
, InstanceName(InInstanceName)
, Sender(InSender)
, Text((InCategory != NAME_None) ? InCategory.ToString() + TEXT(": ") + InText : InText)
, Time(FDateTime::Now())
, TimeSeconds(InTimeSeconds)
, Verbosity(InVerbosity)
{ }
};