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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5dc58359e032b89622f66802bccd73aee8564472
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/Private
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Dmitriy Dyomin f72e406774 World Browser: Landscape uses maximum LOD level for exporting to a raw mesh during LOD maps generation
[CL 2080049 by Dmitriy Dyomin in Main branch]
2014-05-21 03:23:48 -04:00
..
Windows
Pull request https://github.com/EpicGames/UnrealEngine/pull/170/ authored by I-Could-Not-Think-Of-Something-Good
2014-05-20 10:03:45 -04:00
MeshUtilities.cpp
World Browser: Landscape uses maximum LOD level for exporting to a raw mesh during LOD maps generation
2014-05-21 03:23:48 -04:00
MeshUtilitiesPrivate.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
SkeletalMeshTools.cpp
Undo accidental change where we make BoneVertsInfo not use local space. Fixes the problems in PhAT
2014-05-12 13:39:45 -04:00
SkeletalMeshTools.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
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