Files
UnrealEngineUWP/Engine/Source/Developer/Mac/MacClientTargetPlatform/Private/MacClientTargetPlatformPrivatePCH.h
Michael Trepka 70afdc986e Added MacClient and MacServer target platforms
[CL 2060348 by Michael Trepka in Main branch]
2014-04-30 16:19:30 -04:00

27 lines
802 B
C

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
MacClientTargetPlatformPrivatePCH.h: Pre-compiled header file for the MacClientTargetPlatform module.
=============================================================================*/
#pragma once
/* Dependencies
*****************************************************************************/
#include "Core.h"
#include "ModuleManager.h"
#include "MacPlatformProperties.h"
#if WITH_ENGINE
#include "Engine.h"
#include "TextureCompressorModule.h"
#endif
#include "TargetPlatform.h"
#include "LocalMacTargetDevice.h"
#include "GenericMacTargetPlatform.h"
/* Private includes
*****************************************************************************/