Files
UnrealEngineUWP/Engine/Source/Developer/AutomationController/Public/Interfaces/IAutomationReport.h
kevin hamilton e46769ebad Automation: Merging //depot/Partners/Zombie/UE4-iOS/... to //depot/UE4/...
Milestone 4
 -Added support for grouping devices based off MachineName, Platform, OSVersion, Model, GPU, CPU, RAM, or RenderMode.
 -Added a graphical test result section to show relative times between instances.

[CL 2076099 by kevin hamilton in Main branch]
2014-05-16 17:44:18 -04:00

352 lines
12 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
IAutomationTestStatus.h: Declares the IAutomationTestStatus interface.
=============================================================================*/
#pragma once
/**
* The automation filter collection - used for updating the automation report list
*/
typedef TFilterCollection< const TSharedPtr< class IAutomationReport >& > AutomationFilterCollection;
typedef TSharedPtr<class IAutomationReport> IAutomationReportPtr;
typedef TSharedRef<class IAutomationReport> IAutomationReportRef;
/** Enumeration of unit test status for special dialog */
namespace EAutomationState
{
enum Type
{
NotRun, // Automation test was not run
InProcess, // Automation test is running now
Fail, // Automation test was run and failed
Success, // Automation test was run and succeeded
NotEnoughParticipants, // Automation test was not run due to number of participants
};
};
/**
* A struct to maintain a collection of data which was reported as part of an automation test result.
**/
struct FAutomationTestResults
{
/**
* Default Constructor
**/
FAutomationTestResults()
: State( EAutomationState::NotRun ) //default to not having run yet
, Duration( 0.0f )
{
}
/* The current state of this test */
EAutomationState::Type State;
/* All errors reported as part of this test */
TArray <FString> Errors;
/* All warnings reported as part of this test */
TArray <FString> Warnings;
/* All misc logs reported as part of this test */
TArray <FString> Logs;
/* The time this test took to complete */
float Duration;
/* The name of the instance which reported these results */
FString GameInstance;
};
/** Intermediate structure for calculating how complete a automation test is */
struct FAutomationCompleteState
{
FAutomationCompleteState()
: NumEnabledTestsPassed(0)
, NumEnabledTestsWarnings(0)
, NumEnabledTestsFailed(0)
, NumEnabledTestsCouldntBeRun(0)
, NumEnabledInProcess(0)
, TotalEnabled(0)
, NumDisabledTestsPassed(0)
, NumDisabledTestsWarnings(0)
, NumDisabledTestsFailed(0)
, NumDisabledTestsCouldntBeRun(0)
{
}
// Stats for enabled tests
uint32 NumEnabledTestsPassed;
uint32 NumEnabledTestsWarnings;
uint32 NumEnabledTestsFailed;
uint32 NumEnabledTestsCouldntBeRun;
uint32 NumEnabledInProcess;
uint32 TotalEnabled;
//stats for disabled tests
uint32 NumDisabledTestsPassed;
uint32 NumDisabledTestsWarnings;
uint32 NumDisabledTestsFailed;
uint32 NumDisabledTestsCouldntBeRun;
};
/**
* Interface for automation test results
*/
class IAutomationReport : public TSharedFromThis<IAutomationReport>
{
public:
/** virtual destructor */
virtual ~IAutomationReport() {}
/** Remove all child tests */
virtual void Empty() = 0;
/**
* Returns the complete command line for an automation test including any relevant parameters
*/
virtual FString GetCommand() const = 0;
/**
* Returns the name of this level in the test hierarchy for the purposes of grouping.
* (Editor.Maps.LoadAll.parameters) would have 3 internal tree nodes and a variable number of leaf nodes depending on how many maps existed
* @param bAddDecoration - True is the name should have the number of child tests appended
* @return the name of this level in the hierarchy for use in UI
*/
virtual const FString& GetDisplayName() const = 0;
/**
* Returns the name of this level in the test hierarchy for the purposes of UI.
* (Editor.Maps.LoadAll.parameters) would have 3 internal tree nodes and a variable number of leaf nodes depending on how many maps existed
* @return the name of this level in the hierarchy for use in UI
*/
virtual FString GetDisplayNameWithDecoration() const = 0;
/**
* Get the name of the asset associated with this test.
*
* @return the asset name.
*/
virtual FString GetAssetName() const = 0;
/**
* Get the test type.
*
* @return the test type.
*/
virtual uint8 GetTestType() const = 0;
/** Recursively gets the number of child nodes */
virtual int32 GetTotalNumChildren() const = 0;
/** Gets the names of all the enabled tests */
virtual void GetEnabledTestNames(TArray<FString>& OutEnabledTestNames, FString CurrentPath) const = 0;
/** Sets which tests are enabled based off the enabled tests list */
virtual void SetEnabledTests(const TArray<FString>& EnabledTests, FString CurrentPath) = 0;
/** Recursively gets the number of enabled tests */
virtual int32 GetEnabledTestsNum() const = 0;
/** Return if this test should be executed */
virtual bool IsEnabled() const = 0;
/**
* Is this a parent type.
*
* @return true if this is a parent type.
*/
virtual const bool IsParent() = 0;
/**
* Is this a smoke test.
*
* @return true if this is a smoke test.
*/
virtual const bool IsSmokeTest() = 0;
/** Sets whether this test should be executed or not */
virtual void SetEnabled(bool bShouldBeEnabled) = 0;
/** Sets whether this test is supported on a particular platform */
virtual void SetSupport(const int32 ClusterIndex) = 0;
/**
* Set the test type.
*
* @param InTestType - the type of test.
*/
virtual void SetTestType(const uint8 InTestType) = 0;
/** Returns if a particular platform is supported */
virtual bool IsSupported(const int32 ClusterIndex) const = 0;
/**
* Filters the visible tests based on search text, execution status, regression test, etc
* @param InFilterDesc - The description of how to decide if this report should be visible
* @param ParentPassedFilter - If the parent passed the filter
* @return whether this report or any of its children passed the filter
*/
virtual bool SetFilter( TSharedPtr< AutomationFilterCollection > InFilter, const bool ParentPassedFilter = false ) = 0;
/** Returns the array of child reports that should be visible to the UI based on filtering */
virtual TArray<TSharedPtr<IAutomationReport> >& GetFilteredChildren() = 0;
/** Returns the array of child reports */
virtual TArray<TSharedPtr<IAutomationReport> >& GetChildReports() = 0;
/** Updates the report when the number of clusters changes */
virtual void ClustersUpdated(const int32 NumClusters) = 0;
/**
* Recursively resets the report to "needs to be run", clears cached warnings and errors
* @param NumTestPasses - The number of test passes so we know how many results to create
*/
virtual void ResetForExecution(const int32 NumTestPasses) = 0;
/**
* Sets the results of the test for use by the UI
* @param ClusterIndex - Index of the platform reporting the results of this test. See AutomationDeviceClusterManager
* @param PassIndex - Which test pass these results are for
* @param InResults - The new set of results
*/
virtual void SetResults( const int32 ClusterIndex, const int32 PassIndex, const FAutomationTestResults& InResults ) = 0;
/**
* Returns completion statistics for this branch of the testing hierarchy
* @param ClusterIndex - Index of the platform reporting the results of this test. See AutomationDeviceClusterManager
* @param PassIndex - Which test pass to get the status of
* @param OutCompletionState - Collection structure for execution statistics
*/
virtual void GetCompletionStatus(const int32 ClusterIndex, const int32 PassIndex, FAutomationCompleteState& OutCompletionState) = 0;
/**
* Returns the state of the test (not run, in process, success, failure)
* @param ClusterIndex - Index of the platform reporting the results of this test. See AutomationDeviceClusterManager
* @param PassIndex - Which test pass to get the state of
* @return the current state of the test
*/
virtual EAutomationState::Type GetState(const int32 ClusterIndex, const int32 PassIndex) const = 0;
/**
* Gets a copy of errors and warnings that were found
*
* @param ClusterIndex - Index of the platform we are requesting test results for.
* @param PassIndex - Index of the test pass to get the results for.
*
* @return The collection of results for the given cluster index
*/
virtual const FAutomationTestResults& GetResults( const int32 ClusterIndex, const int32 PassIndex ) = 0;
/**
* Gets the number of available test results for a given cluster
* @param ClusterIndex - Index of the platform .
* @return The number of results available for this cluster
*/
virtual const int32 GetNumResults( const int32 ClusterIndex ) = 0;
/**
* Finds the current pass by looking at the current state
* @param ClusterIndex - Index of the platform.
* @return The current pass index
*/
virtual const int32 GetCurrentPassIndex( const int32 ClusterIndex ) = 0;
/**
* Gets the name of the instance that ran the test
* @param ClusterIndex - Index of the platform reporting the results of this test. See AutomationDeviceClusterManager
* @return the name of the device
*/
virtual FString GetGameInstanceName( const int32 ClusterIndex ) = 0;
/**
* Add a child test to the hierarchy, creating internal tree nodes as needed
* If NewTestName is Editor.Maps.Loadall.TestName, this will create nodes for Editor, Maps, Loadall, and then a leaf node for the testname with the associated commandline
* @param TestInfo - Structure containing all the test info
* @param ClusterIndex - Index of the platform reporting the results of this test. See AutomationDeviceClusterManager
* @param NumPasses - The number of passes we are going to perform. Used to make sure we have enough results.
* @return - the automation report
*/
virtual TSharedPtr<IAutomationReport> EnsureReportExists(FAutomationTestInfo& TestInfo, const int32 ClusterIndex, const int32 NumPasses) = 0;
/**
* Returns the next test in the hierarchy to run
* @param bOutAllTestsComplete - Whether or not all enabled tests have completed execution for this platform (cluster index)
* @param ClusterIndex - Index of the platform reporting the results of this test. See AutomationDeviceClusterManager
* @param PassIndex - Which test pass we are currently on
* @param NumDevicesInCluster - The number of devices which are in this cluster
*
* @return The next report
*/
virtual TSharedPtr<IAutomationReport> GetNextReportToExecute(bool& bOutAllTestsComplete, const int32 ClusterIndex, const int32 PassIndex, const int32 NumDevicesInCluster) = 0;
/**
* Returns if there have been any errors in the test
* @return True If there were errors
*/
virtual const bool HasErrors() = 0;
/**
* Returns if there have been any warnings in the test
* @return True If there were errors
*/
virtual const bool HasWarnings() = 0;
/**
* Gets the min and max time this test took to execute
* @param OutMinTime - Minimum execution time for all device types
* @param OutMaxTime - Maximum execution time for all device types
* @return whether any test has completed successfully
*/
virtual const bool GetDurationRange(float& OutMinTime, float& OutMaxTime) = 0;
/**
* Get the number of devices which have been given this test to run
*
* @return - The number of devices who have been given this test to run
*/
virtual const int32 GetNumDevicesRunningTest() const = 0;
/**
* Get the number of participants this test requires.
*
* @Return - The number of devices needed for this test to execute
*/
virtual const int32 GetNumParticipantsRequired() const = 0;
/**
* Set the number of participants this test requires if less than what is already set.
*
* @param NewCount - The number of further devices
*/
virtual void SetNumParticipantsRequired( const int32 NewCount ) = 0;
/**
* Increment the number of network responses
* @return - whether we have received responses from all participants
*/
virtual bool IncrementNetworkCommandResponses() = 0;
/**
* Resets the number of network responses back to zero
*/
virtual void ResetNetworkCommandResponses() = 0;
/**
* Should we expand this node in the UI - A child has passed the filter
* @return True If we should expand the node
*/
virtual const bool ExpandInUI() const = 0;
/** Stop the test which is creating this report */
virtual void StopRunningTest() = 0;
};