Files
UnrealEngineUWP/Engine/Shaders/StandaloneRenderer
Dmitry Rekman e2215d0578 Merging Darkside's StandaloneRenderer changes.
- Due to not using vendor headers when cross-compiling, we cannot use deprecated calls like glTexEnvi(). This needs to be later reworked to use another (not-plaform-specific) #define.

#codereview Josh.Adams, Michael.Liebenow, Nick.Penwarden

[CL 2067377 by Dmitry Rekman in Main branch]
2014-05-08 16:18:16 -04:00
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