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granularity is all GBuffers, could be per texture but might not be worth the tracking * disabled RenderTargetPoolEvents tracking for editor rendering to get a more readable output [CL 2076060 by Martin Mittring in Main branch]
5 lines
340 B
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5 lines
340 B
Plaintext
// This file is automatically generated by the console command r.InvalidateCachedShaders
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// Each time the console command is executed it generates a new GUID. As this file is included
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// in common.usf (which should be included in any shader) it allows to invalidate the shader DDC.
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//
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// GUID = {000C0006-0014-0005-0035-02555806A618} test2 |