Files
UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore
Ori Cohen 9de2c90129 Starting to add a physics thread version of hit result structures so we can do SQ in fixed tick and physics thread.
Not actually ready to use yet, but nothing is calling the non-gt version

#rb Max.Whitehead
#preflight 61f998bc162e627eab46157a

[CL 18814672 by Ori Cohen in ue5-main branch]
2022-02-01 15:47:21 -05:00
..
2022-01-28 19:50:28 -05:00