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- Added support for bitfields in Apply & Fill delegates. Interchange Materials - Added support for two sidedness, blend mode, translucency lighting mode, shading model, ambient occlusion and IOR. - Textures sampled for a normal input will get set to compression normalmap by the material pipeline. - Added a multiply shader node. #preflight 61f998999e4d23cd93ae7a5c [CL 18814572 by JeanMichel Dignard in ue5-main branch]