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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5d395ced05efd032bc04749cf38f7fed00a79a1c
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Private
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robert manuszewski 97b5e82c0b Deprecating EInternalObjectFlags::PendingKill. Making sure iterators use the appropriate flags based on the current state of PendingKill being enabled or not.
#preflight 61f8f33d537702981c352c7a
#rb Steve.Robb

#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 18806353 in //UE5/Release-5.0/... via CL 18808526 via CL 18821789
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18822151 by robert manuszewski in ue5-main branch]
2022-02-02 02:21:12 -05:00
..
RuntimeVirtualTextureAssetTypeActions.cpp
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RuntimeVirtualTextureBuildStreamingMips.cpp
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RuntimeVirtualTextureBuildStreamingMips.h
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RuntimeVirtualTextureDetailsCustomization.cpp
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RuntimeVirtualTextureFactory.cpp
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RuntimeVirtualTextureSetBounds.cpp
Deprecating EInternalObjectFlags::PendingKill. Making sure iterators use the appropriate flags based on the current state of PendingKill being enabled or not.
2022-02-02 02:21:12 -05:00
RuntimeVirtualTextureThumbnailRenderer.cpp
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RuntimeVirtualTextureThumbnailRenderer.h
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VirtualTextureBuilderAssetTypeActions.cpp
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VirtualTextureBuilderFactory.cpp
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VirtualTextureBuilderThumbnailRenderer.cpp
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VirtualTextureBuilderThumbnailRenderer.h
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VirtualTexturingEditorModule.cpp
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