Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Private/SMetasoundGraphPin.h
rob gay 5452cd8168 MetaSound Composition Fixes
- Removed need for marking ed graph nodes for refresh in most places in favor of using frontend class metadata/interface guids to signify an ed node requiring a refresh
- Update CanAutoUpdate to always provide interface changes if the metadata/interface guids change and return true, even if the runtime properties do not report
 changes, so the editor can adequately update referenced classes that have only asthetic updates
#rb helen.yang
#jira UE-136242
#jira UE-137696
#rnx
#preflight 61f8343168795b2f45820e03

#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 18794812 in //UE5/Release-5.0/... via CL 18795366 via CL 18796340
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18796687 by rob gay in ue5-main branch]
2022-01-31 15:53:54 -05:00

262 lines
7.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EditorStyleSet.h"
#include "KismetPins/SGraphPinBool.h"
#include "KismetPins/SGraphPinNum.h"
#include "KismetPins/SGraphPinInteger.h"
#include "KismetPins/SGraphPinObject.h"
#include "KismetPins/SGraphPinString.h"
#include "MetasoundEditorGraph.h"
#include "MetasoundEditorGraphBuilder.h"
#include "MetasoundEditorGraphMemberDefaults.h"
#include "MetasoundEditorGraphNode.h"
#include "MetasoundFrontendController.h"
#include "SGraphPin.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/SNullWidget.h"
#include "Widgets/SWidget.h"
#define LOCTEXT_NAMESPACE "MetasoundEditor"
namespace Metasound
{
namespace Editor
{
template <typename ParentPinType>
class METASOUNDEDITOR_API TMetasoundGraphPin : public ParentPinType
{
public:
SLATE_BEGIN_ARGS(TMetasoundGraphPin<ParentPinType>)
{
}
SLATE_END_ARGS()
Frontend::FConstInputHandle GetConstInputHandle() const
{
using namespace Frontend;
const bool bIsInput = (ParentPinType::GetDirection() == EGPD_Input);
if (bIsInput)
{
if (const UEdGraphPin* Pin = ParentPinType::GetPinObj())
{
if (const UMetasoundEditorGraphNode* MetasoundEditorNode = Cast<UMetasoundEditorGraphNode>(Pin->GetOwningNode()))
{
FConstNodeHandle NodeHandle = MetasoundEditorNode->GetConstNodeHandle();
return NodeHandle->GetConstInputWithVertexName(Pin->GetFName());
}
}
}
return IInputController::GetInvalidHandle();
}
Frontend::FInputHandle GetInputHandle()
{
using namespace Frontend;
const bool bIsInput = (ParentPinType::GetDirection() == EGPD_Input);
if (bIsInput)
{
if (UEdGraphPin* Pin = ParentPinType::GetPinObj())
{
if (UMetasoundEditorGraphNode* MetasoundEditorNode = Cast<UMetasoundEditorGraphNode>(Pin->GetOwningNode()))
{
FNodeHandle NodeHandle = MetasoundEditorNode->GetNodeHandle();
return NodeHandle->GetInputWithVertexName(Pin->GetFName());
}
}
}
return IInputController::GetInvalidHandle();
}
bool ShowDefaultValueWidget() const
{
UEdGraphPin* Pin = ParentPinType::GetPinObj();
if (!Pin)
{
return true;
}
UMetasoundEditorGraphMemberNode* Node = Cast<UMetasoundEditorGraphMemberNode>(Pin->GetOwningNode());
if (!Node)
{
return true;
}
UMetasoundEditorGraphMember* Member = Node->GetMember();
if (!Member)
{
return true;
}
UMetasoundEditorGraphMemberDefaultFloat* DefaultFloat = Cast<UMetasoundEditorGraphMemberDefaultFloat>(Member->GetLiteral());
if (!DefaultFloat)
{
return true;
}
return DefaultFloat->WidgetType == EMetasoundMemberDefaultWidget::None;
}
virtual TSharedRef<SWidget> GetDefaultValueWidget() override
{
using namespace Frontend;
TSharedRef<SWidget> DefaultWidget = ParentPinType::GetDefaultValueWidget();
if (!ShowDefaultValueWidget())
{
return SNullWidget::NullWidget;
}
// For now, arrays do not support literals.
// TODO: Support array literals by displaying
// default literals (non-array too) in inspector window.
FConstInputHandle InputHandle = GetConstInputHandle();
if (!InputHandle->IsValid() || ParentPinType::IsArray())
{
return DefaultWidget;
}
return SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.VAlign(VAlign_Center)
[
DefaultWidget
]
+ SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
[
SNew(SButton)
.ToolTipText(LOCTEXT("ResetToClassDefaultToolTip", "Reset to class default"))
.ButtonStyle(FEditorStyle::Get(), TEXT("NoBorder"))
.ContentPadding(0.0f)
.Visibility(TAttribute<EVisibility>::Create([this]
{
using namespace Frontend;
if (!ParentPinType::IsConnected())
{
FConstInputHandle InputHandle = GetConstInputHandle();
if (const FMetasoundFrontendLiteral* Literal = InputHandle->GetLiteral())
{
if (Literal->GetType() != EMetasoundFrontendLiteralType::None)
{
return EVisibility::Visible;
}
}
}
return EVisibility::Collapsed;
}))
.OnClicked(FOnClicked::CreateLambda([this]()
{
using namespace Frontend;
if (UEdGraphPin* Pin = ParentPinType::GetPinObj())
{
if (UMetasoundEditorGraphNode* Node = Cast<UMetasoundEditorGraphNode>(Pin->GetOwningNode()))
{
if (UMetasoundEditorGraph* MetaSoundGraph = CastChecked<UMetasoundEditorGraph>(Node->GetGraph()))
{
UObject& MetaSound = MetaSoundGraph->GetMetasoundChecked();
{
const FScopedTransaction Transaction(LOCTEXT("MetaSoundEditorResetToClassDefault", "Reset to Class Default"));
MetaSound.Modify();
MetaSoundGraph->Modify();
if (UMetasoundEditorGraphMemberNode* MemberNode = Cast<UMetasoundEditorGraphMemberNode>(Node))
{
UMetasoundEditorGraphMember* Member = MemberNode->GetMember();
if (ensure(Member))
{
Member->ResetToClassDefault();
}
}
else
{
FInputHandle InputHandle = GetInputHandle();
InputHandle->ClearLiteral();
}
}
// Full node synchronization required as custom
// node-level widgets may need to be refreshed
MetaSoundGraph->SetSynchronizationRequired();
}
}
}
return FReply::Handled();
}))
.Content()
[
SNew(SImage)
.Image(FEditorStyle::GetBrush("PropertyWindow.DiffersFromDefault"))
]
];
}
};
class SMetasoundGraphPin : public TMetasoundGraphPin<SGraphPin>
{
public:
void Construct(const FArguments& InArgs, UEdGraphPin* InGraphPinObj)
{
SGraphPin::Construct(SGraphPin::FArguments(), InGraphPinObj);
}
};
class SMetasoundGraphPinBool : public TMetasoundGraphPin<SGraphPinBool>
{
public:
void Construct(const FArguments& InArgs, UEdGraphPin* InGraphPinObj)
{
SGraphPinBool::Construct(SGraphPinBool::FArguments(), InGraphPinObj);
}
};
class SMetasoundGraphPinFloat : public TMetasoundGraphPin<SGraphPinNum<float>>
{
public:
void Construct(const FArguments& InArgs, UEdGraphPin* InGraphPinObj)
{
SGraphPinNum<float>::Construct(SGraphPinNum<float>::FArguments(), InGraphPinObj);
}
};
class SMetasoundGraphPinInteger : public TMetasoundGraphPin<SGraphPinInteger>
{
public:
void Construct(const FArguments& InArgs, UEdGraphPin* InGraphPinObj)
{
SGraphPinInteger::Construct(SGraphPinInteger::FArguments(), InGraphPinObj);
}
};
class SMetasoundGraphPinObject : public TMetasoundGraphPin<SGraphPinObject>
{
public:
void Construct(const FArguments& InArgs, UEdGraphPin* InGraphPinObj)
{
SGraphPinObject::Construct(SGraphPinObject::FArguments(), InGraphPinObj);
}
};
class SMetasoundGraphPinString : public TMetasoundGraphPin<SGraphPinString>
{
public:
void Construct(const FArguments& InArgs, UEdGraphPin* InGraphPinObj)
{
SGraphPinString::Construct(SGraphPinString::FArguments(), InGraphPinObj);
}
};
} // namespace Editor
} // namespace Metasound
#undef LOCTEXT_NAMESPACE