Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/MetasoundEditor.Build.cs
rob gay 14ae84810f - Add support for MetaSound Editor UObject array drag/drop
- Checkpoint: Clean-up MetaSound Editor Graph Literal Customization Factory Code
#rb phil.popp
#rnx
#jira UE-112876
#jira UE-137578
#preflight 61d397605d522c9b407a6e29

#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 18512006 in //UE5/Release-5.0/... via CL 18512018
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18512066 by rob gay in ue5-release-engine-test branch]
2022-01-04 15:17:54 -05:00

58 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MetasoundEditor : ModuleRules
{
public MetasoundEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"AudioExtensions",
"AudioMixer",
"KismetWidgets",
"MetasoundEngine",
"MetasoundFrontend",
"MetasoundGraphCore",
"ToolMenus",
"ToolWidgets",
"AudioWidgets",
"AudioSynesthesia",
"EditorWidgets"
}
);
PublicDependencyModuleNames.AddRange
(
new string[]
{
"ApplicationCore",
"AudioMixer",
"AudioWidgets",
"ClassViewer",
"ContentBrowser",
"Core",
"CoreUObject",
"DetailCustomizations",
"EditorStyle",
"Engine",
"GraphEditor",
"InputCore",
"PropertyEditor",
"RenderCore",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"AudioAnalyzer"
}
);
}
}
}