Files
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCacheEd/Classes/GeometryCacheThumbnailScene.h
anousack kitisa 1d22901981 * Moved AlembicImporter and GeometryCache plugins out of experimental.
#jira UETOOL-4055
#rb none
#preflight 61f17bd8be0f0e0a6234afb2

#ROBOMERGE-AUTHOR: anousack.kitisa
#ROBOMERGE-SOURCE: CL 18737179 in //UE5/Release-5.0/... via CL 18737385 via CL 18738249
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18738699 by anousack kitisa in ue5-main branch]
2022-01-26 13:05:26 -05:00

28 lines
755 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ThumbnailHelpers.h"
class AGeometryCacheActor;
class UGeometryCache;
class FGeometryCacheThumbnailScene : public FThumbnailPreviewScene
{
public:
/** Constructor */
FGeometryCacheThumbnailScene();
/** Sets the static mesh to use in the next GetView() */
void SetGeometryCache(UGeometryCache* GeometryCache);
protected:
// FThumbnailPreviewScene implementation
virtual void GetViewMatrixParameters(const float InFOVDegrees, FVector& OutOrigin, float& OutOrbitPitch, float& OutOrbitYaw, float& OutOrbitZoom) const override;
private:
/** The static mesh actor used to display all static mesh thumbnails */
AGeometryCacheActor* PreviewActor;
};