Files
UnrealEngineUWP/Engine/Plugins/Developer/PluginUtils/Source/PluginUtils/PluginUtils.Build.cs
dave belanger fbf51af5a0 FPluginUtils::UnloadPlugin(s) utility to unload all packages in a list of plugins and them unmount them.
#rb Matt.Peters
#preflight 619fba54974d7d5726c5f38d

#ROBOMERGE-AUTHOR: dave.belanger
#ROBOMERGE-SOURCE: CL 18295409 via CL 18295933 via CL 18295953 via CL 18295974 via CL 18296565 via CL 18296580
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18296599 by dave belanger in ue5-release-engine-test branch]
2021-11-25 15:14:53 -05:00

30 lines
535 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class PluginUtils : ModuleRules
{
public PluginUtils(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Projects",
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnrealEd",
"GameProjectGeneration",
"DesktopPlatform",
"AssetRegistry",
"AssetTools",
"CoreUObject",
"SourceControl"
}
);
}
}
}