Files
UnrealEngineUWP/Engine/Build/LowLevelTests/ReplicationSystem.xml
chris constantinescu 5d2d569cb1 Use optional arguments and Extend/Expand pattern for Macros to reduce LLT xml metadata file footprint
.xml metadata files are generated exclusively using TestMode, from values of TestMetadata set from the module class
RunUBT -Mode=Test -GenerateMetadata
To support additional NDA platforms, build modules must be created.
Cleanup unused metadata files from the previous generation system.
#jira UE-195038
#rb Jerome.Delattre

[CL 33373724 by chris constantinescu in ue5-main branch]
2024-05-01 11:35:44 -04:00

9 lines
1.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<BuildGraph xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.epicgames.com/BuildGraph ../../Build/Graph/Schema.xsd" xmlns="http://www.epicgames.com/BuildGraph">
<Option Name="RunReplicationSystemTests" DefaultValue="False" Description="Run Replication System Tests" />
<Extend Name="RunAllTests">
<Expand Name="DeployAndTest" Platform="Win64" TestName="ReplicationSystem" ShortName="Replication System" TargetName="ReplicationSystemLowLevelTests" BinaryRelativePath="Engine\Binaries" ReportType="console" />
<Expand Name="DeployAndTest" Platform="Linux" TestName="ReplicationSystem" ShortName="Replication System" TargetName="ReplicationSystemLowLevelTests" BinaryRelativePath="Engine\Binaries" ReportType="console" />
<Expand Name="DeployAndTest" Platform="LinuxArm64" TestName="ReplicationSystem" ShortName="Replication System" TargetName="ReplicationSystemLowLevelTests" BinaryRelativePath="Engine\Binaries" ReportType="console" RunContainerized="True" />
</Extend>
</BuildGraph>