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- multiselection: bones can be multi-selected (using shift/ctrl) so that they can be bulk edited
- bones can be transformed individually (unlike in the level editor where the last selected element's transform is used as pivot)
- added USkeletalMeshGizmoContextObject to manage gizmo wrappers for skeletal mesh tools
- gizmo: re-used the transform gizmo work done with several fixes/improvements so that they can be used in other contexts
- UTransformGizmo can be used without TransformGizmoSource, most of the infos can be retrieved from the IToolsContextQueriesAPI
- UTransformGizmo can be passed an external StateTarget to handle transaction externally
- UTransformGizmo fixed rotations going in the wrong direction when dragging
#jira UE-183454
#jira UE-183453
#rb kiaran.ritchie
#preflight 643d63df8e01968448cf53db
[CL 25085825 by benoit gadreau in ue5-main branch]