Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/System/ConfigFileAttribute.cs
Wojciech Krywult 023a31719e UBT: ConfigFile attribute: Added support for properties.
[ConfigFile(...)] can be added to both fields and properties. The latter can be useful e.g. with derived properties.

#rb Joe.Kirchoff
#jira none
#preflight 62825962046b81bf93bc5201

[CL 20223985 by Wojciech Krywult in ue5-main branch]
2022-05-16 10:27:05 -04:00

46 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UnrealBuildTool
{
/// <summary>
/// Attribute indicating a value which should be populated from a UE .ini config file
/// </summary>
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public class ConfigFileAttribute : Attribute
{
/// <summary>
/// Name of the config hierarchy to read from
/// </summary>
public ConfigHierarchyType ConfigType;
/// <summary>
/// Section containing the setting
/// </summary>
public string SectionName;
/// <summary>
/// Key name to search for
/// </summary>
public string? KeyName;
/// <summary>
/// Constructor
/// </summary>
/// <param name="ConfigType">Type of the config hierarchy to read from</param>
/// <param name="SectionName">Section containing the setting</param>
/// <param name="KeyName">Key name to search for. Optional; uses the name of the field if not set.</param>
public ConfigFileAttribute(ConfigHierarchyType ConfigType, string SectionName, string? KeyName = null)
{
this.ConfigType = ConfigType;
this.SectionName = SectionName;
this.KeyName = KeyName;
}
}
}