Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleExternal.cs
josh adams 4d71aa084a - Fixed .precompiled file location to be architcture independent
- Added IntermediateDirectoryNoArch to UEBuildModule (we can use this in the future to put generated definitions headers, which can help reduce rebuilds going between multi- and single-arch)
#rb Joe.kirchoff
#jira UE-178211,UE-178589
#preflight 63fd3cb72b1a2765f9a46322

[CL 24441385 by josh adams in ue5-main branch]
2023-02-28 09:01:08 -05:00

24 lines
702 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EpicGames.Core;
using Microsoft.Extensions.Logging;
namespace UnrealBuildTool
{
/// <summary>
/// A module that is never compiled by us, and is only used to group include paths and libraries into a dependency unit.
/// </summary>
class UEBuildModuleExternal : UEBuildModule
{
public UEBuildModuleExternal(ModuleRules Rules, DirectoryReference IntermediateDirectory, DirectoryReference IntermediateDirectoryNoArch, ILogger Logger)
: base(Rules, IntermediateDirectory, IntermediateDirectoryNoArch, Logger)
{
}
}
}