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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5c2dba3ee2521809eefd549a4ab56aecf430e882
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/IOS
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Josh Adams 4c3471b8a7 - After staging, Modern xcode projects will build with stub xcode project to generate a complete .app in the root of the staging directory (tested Mac and IOS)
- Fixed up scripts for copying files into mac .app with modern xcode
- Changed bIncludeEngineSource being false to not remove game/samples/mods/etc from projects (only stub xcode projects set it to false, afaict)
#rb zack.neyland
#preflight 642cc4c21d19c0312af476c0

[CL 24922909 by Josh Adams in ue5-main branch]
2023-04-04 20:54:06 -04:00
..
Properties
…
ExportIPAFromArchive.cs
Change to structured logging in other AutomationTool projects.
2023-03-08 12:43:35 -05:00
ExportOptions.Values.xml
…
IOS.Automation.csproj
- Change Mac to use "dotnet msbuild" to compile C# programs with, instead of msbuild - dotnet is shipped with the engine so is always there. This is to fix builders building with xbuild which is deprecated and going away
2022-10-21 13:25:02 -04:00
IOSPlatform.Automation.cs
- After staging, Modern xcode projects will build with stub xcode project to generate a complete .app in the root of the staging directory (tested Mac and IOS)
2023-04-04 20:54:06 -04:00
MakeIPA.cs
Change to structured logging in other AutomationTool projects.
2023-03-08 12:43:35 -05:00
WriteIniValueToPlist.cs
Change to structured logging in other AutomationTool projects.
2023-03-08 12:43:35 -05:00
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