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5c2dba3ee2521809eefd549a4ab56aecf430e882
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon
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dan elksnitis d934fe3be0 [shaders] move ShaderParameterParser & some related functions to RenderCore so it can be used in the core shader compilation code (forthcoming change requires this)
#preflight 643eda5473470c177c27590d
#rb Yuriy.ODonnell
#rb Christopher.Waters

[CL 25106284 by dan elksnitis in ue5-main branch]
2023-04-19 10:32:12 -04:00
..
Private
[shaders] move ShaderParameterParser & some related functions to RenderCore so it can be used in the core shader compilation code (forthcoming change requires this)
2023-04-19 10:32:12 -04:00
Public
[shaders] move ShaderParameterParser & some related functions to RenderCore so it can be used in the core shader compilation code (forthcoming change requires this)
2023-04-19 10:32:12 -04:00
ShaderCompilerCommon.Build.cs
[shaders] use ImageGetDigestStream for hashing DXC DLLs (to exclude signature/certificate data) instead of hashing the entire binary. This allows us to get the same version # for both signed and unsigned DLLs, and so fixes recompilation of shaders on initial startup of packaged release builds. Hashing was changed to xxhash which provides an iterative hashing API as required by this change (cityhash does not have such an API).
2023-02-08 16:13:26 -05:00
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