Files
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient/Public/CrashReportClientApp.h
Robert Manuszewski 2752c82adc Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4675693 by Robert Manuszewski in Dev-Core branch]
2019-01-02 00:55:51 -05:00

28 lines
832 B
C

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
// FORCE_CRASH_REPORT_UNATTENDED can be added to target.cs or UBT commandline in order to set CRASH_REPORT_UNATTENDED_ONLY
// It should not be defined in code other than when undefined to please IntelliSense.
#ifndef FORCE_CRASH_REPORT_UNATTENDED
#define FORCE_CRASH_REPORT_UNATTENDED 0
#endif
#define CRASH_REPORT_UNATTENDED_ONLY FORCE_CRASH_REPORT_UNATTENDED
// Pre-compiled header includes
#include "CoreMinimal.h"
#include "Logging/LogMacros.h"
#if !CRASH_REPORT_UNATTENDED_ONLY
#include "StandaloneRenderer.h"
#endif // CRASH_REPORT_UNATTENDED_ONLY
#include "CrashReportClientConfig.h"
DECLARE_LOG_CATEGORY_EXTERN(CrashReportClientLog, Log, All)
/**
* Run the crash report client app
*/
void RunCrashReportClient(const TCHAR* Commandline);