Files
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform
Stefan Boberg b9e8d6918d Introduced some additional target platform utilities to help with asset cook optimizations
* We now assign each ITargetPlatform a zero-based ordinal value
* Introduced FTargetPlatform and FTargetPlatformSet types to help store platform references and platform sets efficiently.

These are not currently used in the engine but are designed to replace the existing ITargetPlatform/string/FName representations in the cooking data structures.

#rb daniel.lamb
#rn minor

[CL 4060108 by Stefan Boberg in Dev-Core branch]
2018-05-09 09:59:38 -04:00
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