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5bb17cb752bd013076a266205d22eaef123b0974
UnrealEngineUWP/Engine/Source/Developer/Mac/MacTargetPlatform/Private
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jamie hayes e6e7037458 Changed some ITargetPlatform methods (GetAllSupportedShaderFormats, GetTargetedShaderFormats) to remain compiled with a lack of WITH_ENGINE. Their omission isn't necessary from a dependency standpoint, and their access will be required in a future change.
#rb josh.adams
#jira none
#preflight 6113ed2a0d783d00011ef86e

[CL 17137761 by jamie hayes in ue5-main branch]
2021-08-11 13:03:20 -04:00
..
GenericMacTargetPlatform.h
Changed some ITargetPlatform methods (GetAllSupportedShaderFormats, GetTargetedShaderFormats) to remain compiled with a lack of WITH_ENGINE. Their omission isn't necessary from a dependency standpoint, and their access will be required in a future change.
2021-08-11 13:03:20 -04:00
LocalMacTargetDevice.h
- Removing unused ITargetDevice functionality (like Deploy and Run in C++). These are are supported in some platforms but not all, and are only used by undocumented UFE "commands". UAT is expected to handle all of this.
2021-01-25 11:21:44 -04:00
MacTargetPlatformClasses.cpp
…
MacTargetPlatformModule.cpp
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
2020-09-01 14:07:48 -04:00
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