Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxTargetPlatform/LinuxTargetPlatform.Build.cs
Juan Canada 2ecf4f9708 Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00

43 lines
843 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LinuxTargetPlatform : ModuleRules
{
public LinuxTargetPlatform(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "Linux";
if (Target.Platform == UnrealTargetPlatform.LinuxAArch64)
{
BinariesSubFolder += "AArch64";
}
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"TargetPlatform",
"DesktopPlatform",
"Projects"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings",
}
);
PrivateIncludePaths.AddRange(
new string[] {
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
}
}