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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5b7e66b1fb4fed5e80ef8a5f529068e99c49c833
UnrealEngineUWP/Engine/Source/Developer/Mac
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jimmy smith 6aaf321b7e SoundNodeQuality should be evaluated during cooking
#rb Aaron.Mcleran, Marc.Audy, Ethan.Geller
#jira UE-80323


#ROBOMERGE-OWNER: jimmy.smith
#ROBOMERGE-AUTHOR: jimmy.smith
#ROBOMERGE-SOURCE: CL 9542946 via CL 9542950
#ROBOMERGE-BOT: (v521-9539702)

[CL 9543087 by jimmy smith in Main branch]
2019-10-10 17:58:16 -04:00
..
MacClientTargetPlatform
- Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
2019-08-12 18:12:07 -04:00
MacNoEditorTargetPlatform
- Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
2019-08-12 18:12:07 -04:00
MacPlatformEditor
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
MacServerTargetPlatform
- Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
2019-08-12 18:12:07 -04:00
MacTargetPlatform
SoundNodeQuality should be evaluated during cooking
2019-10-10 17:58:16 -04:00
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