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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5b625e05ae982ec9a986bcc077c83084032e43db
UnrealEngineUWP/Engine/Source/Programs/IOS
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jack porter f2bbf8161a Fixed a number of cases where code was assuming Client targets are always named the same as the game target with "Client" appended.
#jira UE-77351
#rb Florin.Pascu
#lockdown Cristina.Riveron

#ROBOMERGE-SOURCE: CL 12841919 in //UE4/Release-4.25/... via CL 12841963 via CL 12842002
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)

[CL 12842018 by jack porter in Main branch]
2020-04-16 02:01:03 -04:00
..
DeploymentInterface
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
DeploymentServer
[IOS] Check if the bundle exists before trying to copy manifests.
2020-02-16 21:46:19 -05:00
DeploymentServerLauncher
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
iPhonePackager
Fixed a number of cases where code was assuming Client targets are always named the same as the game target with "Client" appended.
2020-04-16 02:01:03 -04:00
MobileDeviceInterface
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
UDKRemote
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
UnrealLaunchDaemon
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
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