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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5b57a66ff5ccd07489d2a02a8f02e99ded2de708
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavMesh
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Aris Theophanidis e65180d107 [WP Dynamic Navmesh] Handle preexisting spawned objects when loading cells
#rb Yoan.StAmant
#jira UE-150793
#preflight 6290c68a1f0041249bed5027

[CL 20392089 by Aris Theophanidis in ue5-main branch]
2022-05-27 08:58:40 -04:00
..
NavMeshBoundsVolume.cpp
Crash fix for UActorFactory::NewActorClass that can be null.
2022-03-17 19:09:40 -04:00
NavMeshPath.cpp
…
NavMeshRenderingComponent.cpp
Remove PRIMITIVE_SCENE_DATA_FLAG_DRAWS_VELOCITY and only use PRIMITIVE_SCENE_DATA_FLAG_OUTPUT_VELOCITY.
2022-05-19 10:08:15 -04:00
NavTestRenderingComponent.cpp
…
PImplRecastNavMesh.cpp
Fix gameplay debugger navmesh rendering issue
2022-05-05 16:48:48 -04:00
RecastHelpers.cpp
…
RecastNavMesh.cpp
[WP Dynamic Navmesh] Handle preexisting spawned objects when loading cells
2022-05-27 08:58:40 -04:00
RecastNavMeshDataChunk.cpp
[Navmesh] Fix check triggering in ARecastNavMesh::GetActiveTiles
2022-05-24 15:59:37 -04:00
RecastNavMeshGenerator.cpp
[WP Dynamic Navmesh] Handle preexisting spawned objects when loading cells
2022-05-27 08:58:40 -04:00
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