Files
UnrealEngineUWP/Engine/Source/Runtime/LiveLinkInterface/Private/LiveLinkCurveRemapSettings.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

18 lines
565 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LiveLinkCurveRemapSettings.h"
#include "Misc/ConfigCacheIni.h"
#if WITH_EDITOR
void ULiveLinkCurveRemapSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
//Changed a setting, so lets change it in our DefaultEngine.ini and save it off
FString DefaultFileName = GetClass()->GetDefaultConfigFilename();
SaveConfig(CPF_Config, *DefaultFileName);
GConfig->Flush(false, DefaultFileName);
}
#endif //WITH_EDITOR