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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5b57a66ff5ccd07489d2a02a8f02e99ded2de708
UnrealEngineUWP/Engine/Source/Runtime/Launch
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ben woodhouse 4e7b5d80ff Use the local player to exec csvexeccmds if available, falling back to GEngine->Exec if we don't have one. This allows us to execute commands which require a player, such as HideHUDElement
#ROBOMERGE-AUTHOR: ben.woodhouse
#ROBOMERGE-SOURCE: CL 20429825 via CL 20429839 via CL 20429846
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20430257 by ben woodhouse in ue5-main branch]
2022-05-30 08:36:08 -04:00
..
Private
Use the local player to exec csvexeccmds if available, falling back to GEngine->Exec if we don't have one. This allows us to execute commands which require a player, such as HideHUDElement
2022-05-30 08:36:08 -04:00
Public
LaunchEngineLoop: Move PRIVATE_GIsRunningCookCommandlet assignment earlier so that UE::AssetDataGather::Private::FPreloader can use it early on to start preloading.
2022-04-12 10:51:35 -04:00
Resources
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Launch.Build.cs
move HoloLens runtime source to platform extension folder.
2022-05-18 06:59:59 -04:00
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