You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
51 lines
1.0 KiB
C++
51 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "Engine/SkeletalMeshSimplificationSettings.h"
|
|
#include "UObject/UnrealType.h"
|
|
|
|
USkeletalMeshSimplificationSettings::USkeletalMeshSimplificationSettings(const FObjectInitializer& ObjectInitializer)
|
|
: Super(ObjectInitializer)
|
|
{
|
|
|
|
}
|
|
|
|
FName USkeletalMeshSimplificationSettings::GetContainerName() const
|
|
{
|
|
static const FName ContainerName("Project");
|
|
return ContainerName;
|
|
}
|
|
|
|
FName USkeletalMeshSimplificationSettings::GetCategoryName() const
|
|
{
|
|
static const FName EditorCategoryName("Editor");
|
|
return EditorCategoryName;
|
|
}
|
|
|
|
void USkeletalMeshSimplificationSettings::PostInitProperties()
|
|
{
|
|
Super::PostInitProperties();
|
|
|
|
#if WITH_EDITOR
|
|
if (IsTemplate())
|
|
{
|
|
ImportConsoleVariableValues();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#if WITH_EDITOR
|
|
|
|
|
|
void USkeletalMeshSimplificationSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
|
|
{
|
|
Super::PostEditChangeProperty(PropertyChangedEvent);
|
|
|
|
if (PropertyChangedEvent.Property)
|
|
{
|
|
ExportValuesToConsoleVariables(PropertyChangedEvent.Property);
|
|
}
|
|
}
|
|
|
|
|
|
#endif
|