Files
UnrealEngineUWP/Engine/Source/Runtime/Engine/Private/PrecomputedVisiblityOverrideVolume.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

20 lines
558 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Engine/CollisionProfile.h"
#include "Components/BrushComponent.h"
#include "Lightmass/PrecomputedVisibilityOverrideVolume.h"
APrecomputedVisibilityOverrideVolume::APrecomputedVisibilityOverrideVolume(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
GetBrushComponent()->SetCollisionProfileName(UCollisionProfile::NoCollision_ProfileName);
bColored = true;
BrushColor.R = 25;
BrushColor.G = 120;
BrushColor.B = 90;
BrushColor.A = 255;
}