Files
UnrealEngineUWP/Engine/Source/Runtime/Engine/Private/LevelStreamingVolume.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

56 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Engine/LevelStreamingVolume.h"
#include "Engine/CollisionProfile.h"
#include "Engine/World.h"
#include "Components/BrushComponent.h"
#include "Engine/LevelStreaming.h"
ALevelStreamingVolume::ALevelStreamingVolume(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
GetBrushComponent()->SetCollisionProfileName(UCollisionProfile::NoCollision_ProfileName);
GetBrushComponent()->bAlwaysCreatePhysicsState = true;
bColored = true;
BrushColor.R = 255;
BrushColor.G = 165;
BrushColor.B = 0;
BrushColor.A = 255;
StreamingUsage = SVB_LoadingAndVisibility;
}
void ALevelStreamingVolume::PostLoad()
{
Super::PostLoad();
#if WITH_EDITOR
if (GIsEditor)
{
UpdateStreamingLevelsRefs();
}
#endif//WITH_EDITOR
}
#if WITH_EDITOR
void ALevelStreamingVolume::UpdateStreamingLevelsRefs()
{
StreamingLevelNames.Reset();
UWorld* OwningWorld = GetWorld();
if (OwningWorld)
{
for (ULevelStreaming* LevelStreaming : OwningWorld->GetStreamingLevels())
{
if (LevelStreaming && LevelStreaming->EditorStreamingVolumes.Find(this) != INDEX_NONE)
{
StreamingLevelNames.Add(LevelStreaming->GetWorldAssetPackageFName());
}
}
}
}
#endif// WITH_EDITOR