Files
UnrealEngineUWP/Engine/Source/Runtime/Engine/Private/KillZVolume.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

35 lines
815 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GameFramework/KillZVolume.h"
#include "GameFramework/DamageType.h"
#include "Engine/World.h"
#include "GameFramework/WorldSettings.h"
AKillZVolume::AKillZVolume(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
bNetLoadOnClient = false;
}
void AKillZVolume::ActorEnteredVolume(AActor* Other)
{
Super::ActorEnteredVolume(Other);
if ( Other )
{
const UDamageType* DamageType = GetDefault<UDamageType>();
UWorld* World = GetWorld();
if ( World )
{
AWorldSettings* WorldSettings = World->GetWorldSettings( true );
if ( WorldSettings && WorldSettings->KillZDamageType )
{
DamageType = WorldSettings->KillZDamageType->GetDefaultObject<UDamageType>();
}
}
Other->FellOutOfWorld(*DamageType);
}
}