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#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
35 lines
815 B
C++
35 lines
815 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "GameFramework/KillZVolume.h"
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#include "GameFramework/DamageType.h"
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#include "Engine/World.h"
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#include "GameFramework/WorldSettings.h"
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AKillZVolume::AKillZVolume(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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bNetLoadOnClient = false;
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}
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void AKillZVolume::ActorEnteredVolume(AActor* Other)
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{
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Super::ActorEnteredVolume(Other);
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if ( Other )
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{
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const UDamageType* DamageType = GetDefault<UDamageType>();
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UWorld* World = GetWorld();
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if ( World )
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{
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AWorldSettings* WorldSettings = World->GetWorldSettings( true );
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if ( WorldSettings && WorldSettings->KillZDamageType )
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{
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DamageType = WorldSettings->KillZDamageType->GetDefaultObject<UDamageType>();
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}
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}
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Other->FellOutOfWorld(*DamageType);
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}
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}
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