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A recent change in World Partition added actor pinning during the save process to try to ensure that those actors do not get unloaded after saving. This involves dirtying the WorldFolders object that lives in the /Engine/Transient package and ends up triggering another package dirty event that invokes FConcertWorkspaceUI::OnMarkPackageDirty(). The dirtying of that package should have been ignored for the purposes of Multi-User, but the call to ShouldIgnorePackageDirtyEvent() to determine that came after the call to HasLiveTransactionSupport(). The latter ends up reading class paths off of the IncludeObjectClassFilters property of UConcertSyncConfig and then attempts to load those classes using TryLoadClass(). This eventually invoked a call to StaticFindObjectFast(), but since we are in the middle of a package save at this point, we ended up triggering a fatal log message. To address this, we simply perform the check to determine whether a package dirty event should be ignored before we check whether there is live transaction support for the package. #jira UE-153112 #rb jason.walter #preflight 62911f66a84d43e1a0bab136 [CL 20397436 by matt johnson in ue5-main branch]