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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5b57a66ff5ccd07489d2a02a8f02e99ded2de708
UnrealEngineUWP/Engine/Config/Windows
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tiago costa 30c8264346 Implemented ShouldCompileRayTracingCallableShadersForProject(ShaderPlatform)
- added bSupportsRayTracingCallableShaders to DDPI.
- only Windows D3D12 RHI supports callable shaders at the moment.

#rb yuriy.odonnell
#preflight 628bb493693c5e1de282983f

[CL 20331097 by tiago costa in ue5-main branch]
2022-05-23 12:52:55 -04:00
..
BaseWindowsEngine.ini
Expansion of logic handling external auth types, allowing for specification via function parameters and default configuration per platform.
2021-12-16 18:21:45 -05:00
DataDrivenPlatformInfo.ini
Implemented ShouldCompileRayTracingCallableShadersForProject(ShaderPlatform)
2022-05-23 12:52:55 -04:00
WindowsEditorPerProjectUserSettings.ini
Fix UBT configuration reading code to read the editor per project user setting from the corrected saved file location.
2022-04-25 12:47:17 -04:00
WindowsEngine.ini
Remove Geometry Shader path for point-light shadow rendering, disable point light shadows if VertexShaderLayer is not supported (at runtime).
2022-01-28 06:36:41 -05:00
WindowsGame.ini
…
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