Files
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh
rinat abdrashitov 5b2cbccdaf Add an option to the ChaosCloth TransferSkinWeights node that allows to choose the max number of bone influences per vertex.
Propagate this change to the TransferBoneWeights and SmoothBoneWeights geometry operators by allowing to manually specify the max number of influences per bone for the output per-vertex weights.

#rb halfdan.ingvarsson, kriss.gossart
#jira UE-184186
#rnx

[CL 31029121 by rinat abdrashitov in ue5-main branch]
2024-01-30 18:53:34 -05:00
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