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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5ae57ccf8542091dfdae1bc9953c612a9e5a5607
UnrealEngineUWP/Engine
History
christopher waters 5ae57ccf85 The majority of FRenderCommandPipeRegistry is not needed in server builds.
#rb marc.audy

[CL 27224087 by christopher waters in ue5-main branch]
2023-08-18 19:12:59 -04:00
..
Binaries
- Fixing the CEF framework in the editor by pointing it at the one outside of the .app, in Binaries/ThirdParty
2023-08-11 22:18:41 -04:00
Build
[UnrealStage] Clean up unused Cupertino style files/includes
2023-08-18 17:51:06 -04:00
Config
Merge PR from Oculus to add Quest 3 to BaseDeviceProfiles.ini
2023-08-16 13:16:28 -04:00
Documentation
Documentation for build tools
2023-08-18 15:50:41 -04:00
Extras
[UnrealStage] Clean up unused Cupertino style files/includes
2023-08-18 17:51:06 -04:00
Platforms/VisionOS
…
Plugins
Fixed the issue with MassVisualizationComponent::HandleChangesWithExternalIDTracking's "duplicate addition" handling that wasn't handling the case where there were duplicates in the incoming data (it was only checking the incoming data vs the existing data)
2023-08-18 18:27:58 -04:00
Programs
- Updated icon files in some Epic programs for Modern Xcode, and point to existing plist files
2023-08-15 13:16:49 -04:00
Shaders
Fix error when compiling functions in GlobalDistanceFieldDebug.usf that don't need THREADGROUP_SIZE to be defined.
2023-08-18 12:44:51 -04:00
Source
The majority of FRenderCommandPipeRegistry is not needed in server builds.
2023-08-18 19:12:59 -04:00
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