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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5ae432fc55bbde3da11eead2e225f203c1eaa498
UnrealEngineUWP/Engine/Source/Developer/TextureBuild
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charles bloom 77ac7664b2 Texture MipGen clamp mip filter if texture address mode is not wrap in both x&y
todo for the future to separate x/y mip gen clamp/wrap

#jira UE-162283
#preflight 63612d38ef6d25c67459c5ed
#rb alexander.suvorov

[CL 22921412 by charles bloom in ue5-main branch]
2022-11-02 13:53:39 -04:00
..
Private
Texture MipGen clamp mip filter if texture address mode is not wrap in both x&y
2022-11-02 13:53:39 -04:00
Public
Shared Linear Texture Encoding [DDC2] -- Separates out the platform tiling code to allow for texture builds to reuse the linear texture that gets encodes with windows.
2022-08-23 12:41:58 -04:00
TextureBuild.Build.cs
Shared Linear Texture Encoding [DDC2] -- Separates out the platform tiling code to allow for texture builds to reuse the linear texture that gets encodes with windows.
2022-08-23 12:41:58 -04:00
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