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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5a881fd2362ff68bbbbcf0811279889d40307b99
UnrealEngineUWP/Engine/Source
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Justin Sargent 5a881fd236 The automation worker now only checks the asset registry in editor builds.
Merging using UE4-To-UE4-LauncherDev

[CL 2661575 by Justin Sargent in Main branch]
2015-08-19 16:16:04 -04:00
..
Developer
Implement OS X support for automated, unattended reporting including ensures using CrashReportClient.
2015-08-19 13:40:24 -04:00
Editor
[UE-12263] Add ability to mark BlueprintCallable functions as "DevelopmentOnly" - by default, these nodes will be compiled out of Blueprint class function graphs at cook/package time.
2015-08-19 14:13:40 -04:00
Programs
Limit parallelism on unzip for mac. Too much memory is being used apparently when it starts up this many threads. :(
2015-08-19 14:30:50 -04:00
Runtime
The automation worker now only checks the asset registry in editor builds.
2015-08-19 16:16:04 -04:00
ThirdParty
Release libs for physx/apex
2015-08-19 10:17:20 -04:00
UE4Client.Target.cs
one last fix for the build problems with QAGame in binary
2015-07-29 11:14:05 -04:00
UE4Editor.Target.cs
Add JsonUtilities to the list of modules to be built for Rocket.
2015-08-12 14:27:29 -04:00
UE4Game.Target.cs
Add JsonUtilities to the list of modules to be built for Rocket.
2015-08-12 14:27:29 -04:00
UE4Server.Target.cs
one last fix for the build problems with QAGame in binary
2015-07-29 11:14:05 -04:00
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