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UnrealEngineUWP
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5a70492c7e508955e9019e9f922161aa16c9532a
UnrealEngineUWP
/
Engine
/
Build
/
Android
/
Java
History
Chris Babcock
5a70492c7e
Use a fixedfilename for OBB in APK (main.obb.png) instead of patching JavaBuildSettings.java
...
#android #ue4 #codereview Josh.Adams [CL
2384436
by Chris Babcock in Main branch]
2014-12-10 17:23:54 -05:00
..
JavaLibs
/google-play-services_lib_rev19
- Big cleanup of Android packaging optimization, made it more safe (adds a few seconds)
2014-10-30 12:30:32 -04:00
jni
- Initial "Fat" binary support for Android - multiple architectures at once, by compiling multiple .so's in one go of UBT (will be controlled by Project Settings, intentionally hidden for now)
2014-08-26 09:56:29 -04:00
libs
Add Android support library, used by Google Play services SDK
2014-09-30 11:39:03 -04:00
res
#UE4
2014-04-23 19:40:10 -04:00
src
/com
Use a fixedfilename for OBB in APK (main.obb.png) instead of patching JavaBuildSettings.java
2014-12-10 17:23:54 -05:00
AndroidManifest.xml
In App Purchases Google Play.
2014-10-30 17:06:50 -04:00
proguard-project.txt
[UEPLAT-207] Support Message Boxes on Android.
2014-12-10 15:28:56 -05:00
project.properties
- Big cleanup of Android packaging optimization, made it more safe (adds a few seconds)
2014-10-30 12:30:32 -04:00
SigningConfig.xml
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00